Hanran Ma
馬瀚然
Yusuf Ma
يوسف ما
Identity Statement
Media artist, researcher, lecturer in Digital Media Technology.
Working across game engines, interactive systems, electronic sound, and experimental media.
Basic Information
Hanran Ma / 馬瀚然 / Yusuf Ma
Born in Chongqing, China.
Media artist, researcher, and former lecturer in Digital Media Technology.
Education
M.A. in Interactive Media Arts
New York University
2021–2022
B.A. in New Technologies of Art
Accademia Albertina di Belle Arti di Torino
2014–2017
Professional Background
Former Lecturer in Digital Media Technology
Chongqing College of International Business and Economics
2022–2025
Former Executive Director
Xu Beihong Art Museum, Chongqing
2020–2021
Former Multimedia Designer
Chongqing Daoshi Cultural Consulting Co., Ltd.
2017–2019
Research and Artistic Direction
My research and artistic practice are based on interactive media, game engines, real-time visual systems, and electronic sound.
I am interested in how game engines, especially Unity, can move beyond their role as production tools and become artistic infrastructures for organizing images, interaction, narrative states, and audience experience.
My current research focuses on the technical organization of hybrid interactive art. It examines how state-machine narrative, real-time visual orchestration, event-driven logic, and generative content pipelines can shape the structure of an artwork, the rhythm of interaction, and the way audiences understand what is happening inside a system.
This direction grows from my recent Unity-based projects, including experimental walking simulations, interactive narrative systems, and multisensory sound-visual interfaces. Across these works, I am concerned with how technical structures can become part of artistic expression rather than remaining hidden implementation details.